Story


Humble Beginnings

Welcome to Toontown, a wacky and wonderful world inhabited by Toons! The evil robot Cogs, eager to enact their corporate agenda, invaded our town and made one thing clear: They mean serious business! But over the years, they suffered so many losses against the Toons, they became a laughingstock!

Scientists Interested in Laff Levels Increasing (S.I.L.L.I.) built a Silly Meter to study Toontown’s ever-changing levels of silliness. Sure enough, there was an EXPLOSION of silliness throughout Toontown that brought its streets to life! From animated fire hydrants to bouncing mailboxes, the whole world had come alive and teamed up to fight the Cogs! The pure wackiness makes it difficult for those greedy bolt-brains to get a foothold.

With every maxing of the Silly Meter came unexpected yet welcome changes to Toontown! Quirky changes in gravity, zippier Toon speeds, day and night cycles, and brand new species kept every Toon on their toes, ready for what was to come!


Toontown's Transformation

Celebrating Toontown’s anniversary, silly spirits skyrocketed, and the Meter maxed out faster than ever before! A burst of Phunny Phluid shattered the Silly Meter’s summit, and a geyser of pure liquid silliness rained down over Toontown Central, transforming it right before everyone’s eyes. Buildings sprouted behind hills to create scenic vistas, and a brand new plaza popped up at the heart of Toontown Central.

S.I.L.L.I. decided to take the Silly Meter on a road trip to renew silly spirits everywhere! The Toon Council contacted inventor Gyro Gearloose to make a brand new railway to carry their still-spraying meter all across Toontown. In true Gyro Gearloose fashion, there was a hiccup along the way. The second the Silly Meter was ready to hit the road, the pure silliness caused a malfunction and turned the regular ol’ railway into a Runaway Railway!

As the Toons tried to catch the Runaway Railway, it zoomed and zipped around Toontown, spraying Phunny Phluid wherever it went. Toontown Central wasn’t the only Playground to get a makeover! The topsy-turvy hills parted to reveal a long forgotten path to an old farm where it all began…


S.I.L.L.I. started to wonder: What could the Silly Meter REALLY do?


Old Cogs, New Tricks

Frustrated, the Cogs gritted their mechanical teeth and came together for an emergency meeting. Something had to be done about these critters before their whole operation fell apart! For the first time in history, the Cogs’ supreme leader revealed himself to the corporate ladder and got down to business…

The Toon Resistance detected garbled transmissions and radio static coming from Sellbot Headquarters. Lord Lowden Clear knew something was off, but he couldn’t put a finger on what… That same day, the Toon Resistance intercepted security footage, and what they found was a group of unknown Cogs making even more unknown plans.


For the first time in a good while, a Mega-Invasion had begun!

The Cogs had a brand new department specializing in technology. The Toon Council knew the Cogs had a few tricks up their sleeves with Virtual Skelecogs and Version 2.0 Cogs, but they NEVER expected this! Not only that, their entire corporate ladder went through major restructuring and now boasted ten whole tiers! Coupled with their latest advancement, Power Moves, the Cogs were stronger, smarter, and faster than ever before.


The Toon Council had to act fast to ensure the safety of Toontown’s and its citizens!


Back in Action

The Toons were wholly unprepared for the Cogs’ new fighting styles, and shops were taken over left and right. The Toon Council assembled its wackiest minds to discuss powering up punchlines, inventing new Gags, and other new ways to combat the Cogs. They took to classified testing locations where Cogs couldn’t steal their jokes and came up with brand new battle mechanics of their own.

Alongside their classic Gags were four new factors: COMEDY, AGILITY, FORTUNE, and RESILIENCE! Mastering their latest mechanics, the Toons were BACK IN ACTION and came out on top thanks to teamwork!

But the Chairman wasn’t going to sit back and let the Toons ruin his plans. He sent sixteen head honchos from Cog Nation, the Committee of Junior Executives, to take back Toontown once and for all.



And with that…

It’s time for YOU to save Toontown!

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