Arma 3: ProMod - General Information
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SofaKing1337
Posts: 27
Joined: Mon Mar 10, 2014 1:31 pm

Arma 3: ProMod - General Information

by SofaKing1337 » Mon Dec 26, 2016 11:30 pm

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Modes

Assassination: Escort the VIP to extraction zone
Contamination: Detonate two diry bombs
Detonation: Obtain code and defuse the bomb
Elimination: Standard team death match
Information: Control the crash site and upload the flight recorder data


Conditions and Locations

Altis: Pyrgos and Neochori with Day, Night and Rain.
Tanoa: Georgetown and Jungle with Day, Night and rain.
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Versions

ProMod Public: 1st and 3rd person with respawning
Detonation, Contamination and Information modes available.
Altis Pyrgos and Neochori locations available.
Day and rain conditions available.

ProMod Tournament: 1st person only with respawning
All modes available.
All locations available.
All conditions available.

ProMod Hardcore: One life to live no respawning
Detonation, Information modes available.
All locations available.
All conditions available.


Base: Gun icon laptop terminals select weapons and attachments. Satellite icon laptop terminals provide a satellite view of the battlefield.
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Match Boundaries: Visual and audio queues added to base and battlefield boundaries. Match boundaries are marked on the map. Signs, road blocks and vehicle wrecks mark boundaries in game.

Knife Kill: Knife kill an enemy player by using the action menu button while in close range.

Base Protection: Discharge or detonation of ordnance or munitions is strictly prohibited at base.

Anti Team Killer: Anti team killer system with voting, punishment, lockout and blacklist.

Team Name Tags: You can toggle ON/OFF team member's names in game by using the action menu.
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Cameras: Access the camera terminals to view cameras. Camera terminals are indicated as a grey diamond map marker and only usable by the Technician class.

UAV/Drone: Aerial thermal imagery over locations of interest are only available to the Tactician class.
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SofaKing1337
Posts: 27
Joined: Mon Mar 10, 2014 1:31 pm

Re: Arma 3: ProMod - General Information

by SofaKing1337 » Tue Dec 27, 2016 3:57 am

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